On iOS, you have the ability to increase the run length from 30 minutes to 1 hour, by increasing the number of songs that play between story clips – and we’ll be bring this to Android as well in the future. However, once you’ve finished a mission, you automatically switch into ‘radio mode’ where you get receiving transmissions from the in-game radio station, so even though the mission has finished, you’re still getting story!
And yes, you can run the game at the same time as Nike+ and Runkeeper!
You don’t need any kind of cellular data to play Zombies, Run! – and since GPS doesn’t require a data connection, you’ll still be able to track your runs as well! You might want to connect to wifi occasionally to sync your data with the web though.
You’ve just returned from a tough mission as Runner 5 – you’ve evaded zombies, collected supplies, saved lives – dammit, you deserve some recognition from your friends on Facebook and Twitter!
Up to now, you’ve had to manually share runs to Facebook and Twitter, either from within the app or on ZombieLink. Those dark days end today, because ZombieLink users can now connect their Facebook and Twitter accounts to enable automatic sharing!
Just visit the ‘Account’ tab in the header and follow the instructions in the ‘Facebook & Twitter’ section.
Even better, we’ve fully integrated with Facebook so that publicly shared runs and maps will show up directly on your profile and within our Zombies, Run! Facebook app – check it out:
We know that the native music player works on Android 2.3, but on 4.0 (ICS) the only available music player is ‘Play Music’, which doesn’t seem to work – so, Your Mileage May Vary! We know for certain that WinAmp works for everyone, and it may well be that other players will also work.
We just released a 1.0.1 update to our Android app which contains some nice little improvements including:
‘Audio ducking’ to reduce music volume while game audio is playing
New Sharing options in the Settings tab to automatically share runs on ZombieLink and beyond
Many minor crashes fixed
If you were quick enough to download our 1.0 update last night, which also contained these improvements, you’ll have unfortunately experienced a major bug where the game crashed on startup.
As soon as we started receiving reports, we rushed out this 1.0.1 update that fixed the crashing problem; mad props to lead dev Alex Macmillan for going beyond the call of duty to keep everyone running happy!
We’re also hard at work on our 1.4 update for iOS which has lots of new features and content we know you’ll love, so if you’re feeling neglected… don’t be!
Finally, stay tuned for an update later today about Facebook and Twitter sharing…!
There’ll definitely be a Season 2 to Zombies, Run!, but it’s too early for us to say when it’ll be released because there’s so much we want to do for it. However, even before Season 2 we plan to release a lot of new missions and features (both free and paid)!
We sneaked out a 0.9.3 Android update on Friday, so in case you haven’t seen or downloaded it, here are some of the goodies it holds within:
Radio Abel! Keep hearing about these mysterious ‘Jack’ and ‘Eugene’ characters? Wonder no more: if you keep running after a mission ends, the game will automatically shift into radio mode and you’ll hear transmissions from the fine folks at Radio Abel.
New players will see a tutorial to introduce the game
Your music tracks will be synced to, and viewable from, ZombieLink
And as ever, there are some important bug fixes including:
UI: Mission 5 will now show as completed
Shuffle: *All* tracks in your playlist are shuffled
GPS: We start getting a fix before the mission begins to improve speed and accuracy
Various fixes for keyboard phones
And naturally, there’s more to come in the future, including seven Supply Missions, mission logs on the device, and accelerometer mode!
So if you have Zombies, Run! on your Android, update it now – and if you don’t… well, humanity isn’t going to save itself!
UPDATE 23 November 2016: This app is no longer supported. Please do not download this. If you have any questions, please write in to support@zombiesrungame.com!
Zombies, Run! is now out on Windows Phone! We’ve had hundreds of emails and tweets asking for us to bring the game to the platform, and so with the help of Microsoft, Nokia, and Matchbox Mobile, we’re really happy to have gotten the game out so quickly.
Our launch version (1.0) contains all 30 missions in Season 1, and our upcoming 1.1 release will add five exclusive missions for Windows Phone (made possible with the support of Microsoft and Nokia), plus limited ZombieLink support. And of course, all of this is wrapped lovingly in a super-slick Metro-native interfaced with live tiles and all the other nice stuff you expect from Windows Phone.
It even has a Metro-style ‘slide to run’ option, which we were so tragically required to remove from our iOS version!
It’s a great game on a great platform and we really look forward to you guys trying it out!
It’s only been a couple of weeks since we launched ZombieLink, but we’ve been busy adding in all sorts of new features, updates, and bug fixes. Here’s a list of some of the bigger changes:
Calorie counting (one of the most-requested features of all ZR-time!)
Bulk run sharing/unsharing
Start and end markers on run routes
Improved summary graphs
Better run route marker UI
More interesting Tweet message
Fixed timezone issues
Fixed inaccurate speed/pace issues
Fixed user-generated event issues
Plus there’s plenty more coming further down the line! Remember, ZombieLink is completely free for all Zombies, Run! players, and registration is easy.
Fan Roundup
Every time we do a fan roundup, we’re amazed and humbled by the level of activity going on. There’s been over 100,000 words written on the Fanfiction.net archive alone, not to mention some of the other great community fics out there, including: