Season 8 Mission 10: Far Hebrides Map (Spoilers!)

This Season, we’re taking you on an adventure to the distant Far Hebrides archipelago in Scotland, where you’ll encounter a whole host of new friends – and enemies. To make your journey even richer, we’ll be publishing a map of the Far Hebrides, which will expand and gain detail as we progress through the series.

Today’s excerpt from the map features spoilers from the first 10 missions of Season 8, up to and including “It’s Oh So Quiet”. Be Warned!

Stay Safe Out There!

New Adventures: Track the Ripper

To celebrate the launch of the latest in our Zombies, Run! New Adventures series, we spoke to Lulu Kadhim, writer of Track The Ripper about her thrilling dive into the story behind Victorian London’s most notorious denizen.

What made you pick Jack the Ripper as the basis for the race?

Who doesn’t love Jack the Ripper? The most fascinating thing to me is the fact we’re still captivated by the idea of him to this day. After spending much of my teenage years being obsessed with serial killers, I wanted to tackle Jack myself.

Catching Jack makes a great subject for a race, too — on the hunt through the old streets of London, all that atmospheric noise, and a burning question to be answered.

To keep it fresh, I tackled from a new angle: without going too far into spoiler territory, it was clear from the outset that the only satisfying way to end the run was to catch the Ripper. Therefore, I approached with a totally different question in mind: if the police caught him back in 1888, why don’t we know his identity to this day? This had all sorts of interesting implications, and I’m really excited to find out how people react to my answer!

How historically accurate is the race to Victorian London?

The race is set the night that Jack plans on a double homicide. I took some liberties here with history, since the double homicide night was not Jack’s last hurrah — he murdered one other woman afterwards, Mary Jane Kelly.

But in other aspects, I tried to be as accurate as possible. There’s very little light on the streets, there’s a fair amount of smog and there are tensions between the City and Metropolitan police officers.

My favourite part of the research for accuracy was forensics! There were a huge amount of forensic developments happening at the time, with handwriting experts, ballistics, pathology etc. all coming into general police use. So I had a lot of things I could use without making it complete fantasy.

As for the language, I had to make it easy to listen to & understand — you don’t want to be distracted trying to work out what the heck anyone is saying while out on the run — but also “sounded” Victorian-era. I think I struck that balance after some fiddling, and most anachronisms left in were probably done on purpose!

Which was the most fun part to write?

The most fun part to write was definitely the last scene, but since I can’t talk about that without spoiling the race, I think the second most fun part was when the police find the first body.

Audio can be very atmospheric, so I put a lot of thought into how I was going to make it so. I wanted it to be clear it was night, that there was some hubbub around the body, and for it to hit the runner hard. The audio design by done Mark Pittam is incredible, and he really brought that scene to life.

Anything you would have loved to include but had time limits?

I had a lot more about the tensions between the City of London police and the Metropolitan police, but I think I’m the only person who will miss those parts!

How did you go about planning and outlining the race script?

In the planning stage, I read a lot of articles and extracts from books to understand the Ripper murders, and the ways the police had handled them. I also went to visit the City of London police to get an understanding of the double murder, as well as police procedure at the time. I started collecting a folder of bookmarks with cool historical things I wanted to remember.

I then wrote 3 drafts of an outline, which went into details of what would happen each clip. The identity of Jack, and how it was revealed, changed each time, though the characters and structure stayed, more or less, the same.

Finally, on the third draft, I had that eureka moment, and realised there was a way for the story to work on more than one level, and for the reveal to be meaningful. That’s when I knew it was time to write it.

Is there anything you hope people take away from running it?

I hope they have half as much fun running it as I did writing it, really. While I baked deeper aspects into it, such as a look at power dynamics and certainly kinds of brutality common in the Victorian era (and arguably today), at its heart, it’s an exciting, fast-paced mystery!

Season 8 Mission 8: Far Hebrides Map (Spoilers!)

This Season, we’re taking you on an adventure to the distant Far Hebrides archipelago in Scotland, where you’ll encounter a whole host of new friends – and enemies. To make your journey even richer, we’ll be publishing a map of the Far Hebrides, which will expand and gain detail as we progress through the series.

Today’s excerpt from the map features spoilers from the first 8 missions of Season 8, up to and including “Seal My Fate”. Be Warned!

Stay Safe Out There!

S8 M7 & M8 Released

Mission banner: a large ship half-sunken in rough waves

Squelch, squelch! Oh, don’t mind us, we’re just dragging this week’s new missions out of the mud: My Name is Mud & Seal My Fate are now ready to run!

You can download these missions right now from the ‘Missions’ tab. If you’re a Pro Member, you can download and play both missions immediately. Otherwise, you can use your free weekly unlock to play either one.

Global Running Day Giveaway!

Yesterday, Wednesday June 5th, was Global Running Day. To mark the occasion, we held a massive ZR Merch Giveaway!

We tracked how far the global Zombies, Run! community ran collectively, and released awesome prize packages for lucky winners drawn from those who shared their run logs with the hashtag #ZRGlobalRunningDay

Zombies, Run! players ran 14,248km on Global Running Day 2019!

Prize Distribution

The prizes up for grabs are:

  • Top Prize: A 50% Discount Code for our online store, a copy of the Zombies, Run! Boardgame, a T-Shirt from our store, one entry to a Six to Start Racelink event, including Race Pack, a Zombies, Run! Gaiter and a Zombies, Run! Comic
  • Second Prize: A copy of the Zombies, Run! Boardgame, a T-Shirt from our store, one entry to a Six to Start Racelink event, including Race Pack, a Zombies, Run! Gaiter and a Zombies, Run! Comic
  • Third Prize: A copy of the Zombies, Run! Boardgame, one entry to a Six to Start Racelink event, including Race Pack, a Zombies, Run! Gaiter and a Zombies, Run! Comic
  • Fourth Prize: One entry to a Six to Start Racelink event, including Race Pack, a Zombies, Run! Gaiter and a Zombies, Run! Comic

We’ll contact winners directly on Friday June 14th.

For more details, please read the Terms and Conditions for this giveaway.

S8 M5 & M6 Released

Season 8, Mission 6 banner: a zombie, lying on the ground in the brush

Being naughty earns you a lump of coal, so be good and join us for Fear of The Dark & On The Hunt.

You can download these missions right now from the ‘Missions’ tab. If you’re a Pro Member, you can download and play both missions immediately. Otherwise, you can use your free weekly unlock to play either one.

Season 8 Mission 4: Far Hebrides Map (Spoilers!)

This Season, we’re taking you on an adventure to the distant Far Hebrides archipelago in Scotland, where you’ll encounter a whole host of new friends – and enemies. To make your journey even richer, we’ll be publishing a map of the Far Hebrides, which will expand and gain detail as we progress through the series.

Our first excerpt from the map features spoilers from the first 4 missions of Season 8, up to and including “Radio Ga Ga”. Be Warned!

Stay Safe Out There!

Matt’s Zombie Apocalypse Squad

It’s a discussion that everyone must have at some point in their lives, one that has haunted mankind for years. Who would you have on your zombie apocalypse survival squad?

We’re no strangers to this question here at Six to Start – after all, we spend a pretty big chunk of our time considering the undead and making them come to life in Zombies, Run!. And now we set out to answer that most pressing of questions as we ask the team, which Zombies, Run! characters would you choose to support you in the zombie apocalypse?

A different kind of “Puff, Puff, Pass”.CC-BY wheatfields

I am under absolutely no illusions about my survivability in the apocalypse. I’m asthmatic, hard of hearing and generally cowardly. So my priorities are a little different from everyone else’s: I want to pick the five folks with whom I will have the most fun before the inevitable happens. This is my Zombie Apocalypse Party Squad.

First up, unsurprisingly, is Mr Party himself Jack Holden. He began the apocalypse at a rave, and I’m counting on him to help me get my post-apocalyptic party started. A keen musical ear and an… idiosyncratic dancing style mean Jack’s going to be my main man on the dance floor.

No party is complete without supplies and no-one’s better equipped to get them than Amelia Spens. Whatever we need, she’s sure to be able to get her hands on it, and she’s well known for her own decadent tastes. So long as we all agree to let her manage the guest list, we should be well taken care of.

“No, Jack, we are not doing the Monster Mash again”. Photo by Ardian Lumi

At every great party, there’s a moment where you see through the crowd someone you didn’t think would turn up and are greeted with the biggest hug ever and it makes your night. I’m inviting Sam Yao for just that purpose.

No-one can go hard all night, so it’s always good to have some folk around who you can rely on for fascinating conversation while you catch your breath. It’s also nice to have someone there to reassure you that your dancing looks as good as you think it does. Who better to hold down both roles than Dr Lobatse? No matter what point the evening gets to, she’d make it better with a story from her past. I really do think she’s the most interesting person in the world.

And finally, the most crucial person for a good party is the friend who’s not only a metric tonne of fun while the music’s playing, but who’ll help you do the dishes in the morning while you pick over the previous night’s events. It’s a huge boon if they also make a lovely cup of tea. Jody Marsh, come on down!

Who’d be in your Abel Apocalypse Party Squad? Tell us in the comments!

Bug Report: Sync Errors and Missing Artefacts

Hello Runners! We wanted to make you aware of some bugs in our latest 8.0 release and let you know what we’re doing to deal with them. We never want technical issues to get in the way of your surviving the apocalypse, so repairing issues like these are our number one priority.

Sync Errors

Since the 8.0 update on iPhone, users have reported error messages reporting syncing issues when they start the app. We’re preparing a fix right now and hope to have it in your hands soon. In the meantime, please do not uninstall Zombies, Run! – doing so will not fix the problem, and may lead to you losing run data. Please wait for the app to update, and keep an eye on our official Twitter account for more information.

Missing Artefacts & Buildings in Season 8

With the launch of Season 8, an error in our content pipeline led to the missions releasing without their associated Artefacts, Buildings and Milestone emails. We’ve now fixed this.

If you have already completed Season 8 Missions 1, 2, 3 or 4, the relevant Buildings will unlock automatically when you next sync your app.

To unlock Artefacts and Milestone emails, you’ll need to re-run Season 8 Missions 1, 2, 3 and 4 if you’ve already completed them. If you want to do this quickly, you can start these missions on “Constant Pace” mode, with the mission length set to the shortest possible time and no zombie chases, and then let them run while you do other things.

Again, we’re sorry for the inconvenience. We want to bring you the best running experience possible, and we hate to see issues like these get in the way of that.

Stay safe out there!

S8 M3 & M4 Released

Season 7, Mission 4 Banner: rough waters, with huge metal spikes jutting out of the waves

High tide has washed ashore two new missions: Big Mistake & Radio Ga Ga.

You can download these missions right now from the ‘Missions’ tab. If you’re a Pro Member, you can download and play both missions immediately. Otherwise, you can use your free weekly unlock to play either one.