Introducing The Home Front + Season 9 Delay

Hello Runner 5,

At a time like this, it might feel odd to be thinking about games. But while Zombies, Run! is a game, it’s here to keep you fit and healthy. It’s also good for your mental health to have a break from the world and spend time with characters you love.

So we’re doing whatever we can to keep you fit and strong.

Introducing The Home Front

Starting today we’re launching a ten-mission programme of Zombies, Run! home workouts. All ten will be completely free and fully unlocked.

These workouts are designed for beginners and intermediate exercisers, and they don’t require any special equipment. They’re also fun! The first is by Naomi Alderman, lead writer and co-creator of ZR, and it stars Sam Yao as your operator.

So whether you’ve just arrived at Abel Township or you’re a veteran runner, you can play and enjoy these non-spoiler side missions. Some will be tied into our book, Zombies, Run! Keeping Fit and Living Well in the Current Zombie Emergency – and we intend to release extensive excerpts from the book for free next month.

You can find The Home Front by tapping the Missions tab at the bottom of the home screen. We’re hoping to release these missions roughly every week, but since we’re writing and recording from our own homes as we speak, please be patient if we’re delayed!

How to Run Safely

While you shouldn’t be visiting gyms, in many places you can still take on missions for Abel Township.

“You can use your garden, if you have one. You can also leave the house to exercise – but stay at least 2 metres away from other people.”

NHS

The New York Times has great advice on walking, jogging and running outside. But don’t push yourself too hard! There’s no need to set any records right now. And please check with your local and national guidelines on exercising outside.

Season 9 is Delayed

We’ve decided to delay recording the first 15 missions of Season 9, due to the impact of coronavirus in the UK. This means we won’t be able to launch Season 9 in May as we’d originally planned.

We’re disappointed we can’t share one of the most exciting seasons of Zombies, Run!, but the health and safety of our team and actors – along with the need to practice social distancing for the good of everyone – is our highest priority. We’ve always tried to record all our audio in person, with as many actors in the same room as possible, so we can ensure the best quality and performances. These existing processes make it harder for us to adjust the production of our mainline Zombies, Run! missions to current circumstances.

Our hope is that we can record and release all of Season 9 later this year, but it’s impossible to know when it’ll be safe to do so. What we can say is that we’ll keep you updated when we’ve made new plans.

But we still have plenty of missions for you! We were able to record our Spring 2020 Virtual Race, which will go ahead as planned next month. We also recorded A Study in Ichor, a five-part New Adventure thriller/horror story set in Victorian times and starring a whole host of beloved ZR characters, and we’re sure you’ll love it. We’ll be releasing it, and other New Adventures, in the coming months. And of course, there’s The Home Front.

All Virtual Races Available Later This Year

Finally, in a few month’s time, we’ll be releasing all past virtual races for sale; from Runner 5’s quest to win a treasure trove of Werther’s Originals, to stopping a rogue general with stolen nuclear bomb, to your visit to the deadly Tomorrow Island. This will take a little longer to set up as we have something special planned, but rest assured: it’s definitely happening.

Stay Safe Out There!

Abel Township needs you fit and healthy, Runner 5. We’ll get through this – together.

The Zombies, Run Team

We’re Hiring a Production Executive!

We’re looking for someone to help us manage our content on Zombies, Run! and our fast-growing New Adventures segment! You’re ideally ambitious, highly-organised, with multiple years of experience in the media industry – whether that’s as an Editorial Assistant in publishing, or in production in the film/TV/audio/games sectors.

This is a remote-only, part-time position for 3.5 to 4 days per week, with the potential to become a full-time position dependent on performance and company requirements. Our core hours are 10am to 4pm, UK time.

Check out all the details, including responsibilities, experience, salary, benefits, and how to apply!

Abel Runner’s Club is Levelling Up

We’ve got great news: subscribers to our Abel Runner’s Club in Zombies, Run! can now unlock full access to two additional games – Zombies, Run! 5K Training and The Walk. Even better, your subscription now works across iPhone and Android, so if you switch platforms, there’s no need to subscribe again. And you get this all at no extra cost.

We know it can be a big commitment to subscribe and this is one of the ways we’re making the Abel Runner’s Club even more valuable. Internally, we call it the “unified subscription” and we’ve been working on it for months.

There’s a lot of shared DNA across our three flagship games. They’re all designed, illustrated, and developed by the same talented people at Six to Start, and they’ve all been written by a team lead by the amazing Naomi Alderman. You’ll even hear a lot of familiar voices while playing!

So if you love Zombies, Run!, you can be sure you’ll have a blast on our 500 mile epic adventure in The Walk, and you’ll love hearing about Runner 5’s early days at Abel Township in Zombies, Run! 5K Training.

We can’t wait for you to try our whole family of apps. We want to make exercise fun and exciting for everyone, and expanding the Abel Runner’s Club is our way of making that happen for even more people.

How do I sync my subscription to ZombieLink?

  1. Open up Zombies, Run! on the phone you’re subscribed on.
  2. Sync to ZombieLink. This should happen automatically but you can manually sync by going to More > ZombieLink.
  3. Download ZR, ZR5K, or The Walk on iPhone or Android.
  4. Open the app and sign in to ZombieLink (you may need to go to More > ZombieLink).
  5. Everything in the app will magically unlock!

Which subscriptions does this work for?

It’ll work for any active subscriber to the Abel Runner’s Club, at any price. This includes legacy subscribers.

Wait, so there’s no price increase?

That’s right – we’re not changing the price of any subscription. Just make sure your subscription is active! It still costs just $34.99/year for new members to join the Abel Runner’s Club – that’s just 67 cents per week!

What about my Legacy status?

Unlike your subscription status, your Legacy status doesn’t currently synchronise via ZombieLink. However, if you subscribe to the Abel Runner’s Club using your Legacy discount, that subscription will sync.

I paid to unlock Zombies, Run! 5K Training or The Walk, do I get access to other apps now?

No, this only applies to Abel Runner’s Club subscribers. However, you will always have full access to the app on the platform you bought the unlock on.

Where can I download the games?

On iPhone:

On Android:

Welcome to the Abel Runner’s Club + 8.0.5 update

Hello Runners! Today, we’re renaming our Pro Membership subscription to the Abel Runner’s Club.

We aren’t changing the price or anything else about our subscription, so if you’re wondering what happened to your Pro Membership or what this new Runner’s Club is, consider them the same thing: our monthly/annual subscription that unlocks all Zombies, Run! missions and features.

Later this year, we’ll be adding some exciting new benefits for members of the Abel Runner’s Club, so we wanted a fun new name to match – one that fits perfectly with the story we all love!

New in 8.0.5

This week we’re also releasing our 8.0.5 update, with a whole host of improvements!

iPhone

  • New Adventures now gets its own section in the Codex, ready for Venus Rising
  • More reliable zombie chases
  • Back-to-back missions now work correctly
  • You can now cancel adding a building
  • Run share text no longer shows spoilers if you hadn’t completed the mission
  • Mission list captions now contain more relevant text
  • Redesigned Membership/Subscription screen

Android

  • More reliable zombie chases
  • Improvements to playing back story clips from the mission screen
  • Redesigned Membership/Subscription screen
  • Improvements to how the Next Mission card on the home screen is displayed

Welcome to Zombies, Run! 8.0

Get ready, Runner 5, because you’re about to see one of the biggest updates to Zombies, Run! since its launch! We’re bringing new stories for beginners and veterans alike, and we’re adding one of our most-requested features ever.

Raise the gates – and update your app via the App Store and Google Play!

New Adventures

Storytelling + gameplay = awesome running experience. We think Zombies, Run! has proven that handily, and that’s why, for the first time ever, we’re bringing new adventures to the app. Every month, you’ll see a new story, ranging from epic thrillers and races against time to exciting historical and scientific adventures.

We’re kicking off with Lewis and Clark, a two-part story by Alex Acks where you’ll follow the footsteps of two of the most famous American explorers of all time on their 6000km+ journey across the continent.

Next month, you’ll be hot on the heels of a murderer in Track the Ripper by Lulu Kadhim. Are you fast enough to stop the Ripper from cutting a deadly swathe through Victorian London?

And this summer, prepare for an epic five-part sci-fi adventure, Venus Rising, written by Elliott Gresswell and Naomi Alderman (ZR co-creator and Lead Writer). Featuring the ZR cast in an all-new setting, this is a run you can’t miss.

The best thing? All of these New Adventures can be played by anyone, no matter how far along you are in Zombies, Run! We’re incredibly excited to be making your walks, jogs, and runs more fun and we can’t wait to hear what you think.

Season 8

Tomorrow, our biggest adventure – by far! – will continue in Season 8 of the main Zombies, Run! story, where you’ll be journeying to a mysterious location in the Far Hebrides, a chain of islands north of Scotland. Luckily, you’ll have some of Abel’s finest on your side – and for the first time, we’ll be releasing a map of your travels as you go along!

The first half of Season 8’s 30 missions will release weekly starting tomorrow, with the second half coming later this year…

In-Progress Run Saving

There’s nothing worse than discovering your phone has run out of battery during a mission, and losing your hard-earned progress and supplies in Zombies, Run! That’s why, starting with ZR8, if the app quits during a mission for whatever reason – battery running out, closed by mistake, a crash – then we’ll save all of your run log, distance, time, supplies, and progress up to that point.

This is possibly our most-requested feature ever: one that we hope you’ll never need, but one that you’ll be glad to have if you do! Even better, you don’t need to do anything to make this work; when you restart the app, you’ll just see your in-progress run log saved in the usual place.

Improved Design

We’re building on the foundation of our complete redesign in ZR7 by making ZR8 even easier and faster to use, particularly for finding and starting runs. Run settings are now re-organised and easier to find, and we’re making better use of the screen so we can show you more information and options.

There’s also new helpful tips and advice for the thousands of Runner 5s who join us every day, and lots of tweaks and improvements for veteran residents of Abel!

Faster and More Reliable

Behind the scenes, we completely reworked the content management system in the app, which means it’s faster and more reliable, particularly on older devices and Android phones.

And More to Come…

We’ve got a lot more planned this year, which we’ll be sharing here on our new blog! Not just updates about the app, but also interviews with our writers and behind-the-scenes looks at our production process. Stay tuned, and stay safe out there, Runner 5!

The Road to Season 8

With Season 8 of Zombies, Run! on the horizon, it feels like we’ve been around forever. A lot of things have changed since we first launched Zombies, Run!, and with plenty of plans for the future, we thought it was time to take a look back at where our apocalypse began.

2011

Back in the mists of time otherwise known as 2011, Six to Start boss, Adrian Hon, and novelist Naomi Alderman came up with a thrilling idea; a fitness app that made you run by tapping into your desperate need to escape hordes of the undead. And so, Zombies, Run! was born.

The Kickstarter launched in late 2011 asking for the modest amount of $12,000. The enthusiasm for it was overwhelming, and in the end, it raised over $70,000 – a smashing success for the early days of crowdfunding.

We’d never made anything quite like this before, so the development was a bit of a learning curve. We didn’t have a studio so audio was recorded in a bedroom in the director’s flat. Not the most high-tech of setups!

2012

But it all paid off. We released Zombies, Run! in 2012 when it quickly became the top grossing health and fitness app on iPhone. The Android version of the app quickly followed. What we’d anticipated being a story that lasted for a single season, quickly became so much more.

The 5K training app was released later in 2012, and we already had bigger plans ahead. Season 2 development was well under way, and this time there were no more duvets on bedroom walls to muffle the sound – we had a sound booth!

2013/2014

Seasons 2 and 3 brought a lot of changes and let us stretch our legs a little. We completely overhauled the app and introduced the base builder in the form that we know and love today. With 60 missions each, these seasons were bigger than ever. We brought on more writers and even got a cameo appearance from Margaret Atwood herself!

These seasons allowed us to play around with our format. In Season 2 we introduced side-missions – extra stories that added a bit of variety to the season.

In Season 3, we tried our hand at introducing multiple choice missions, where runners could choose what story branch they wanted to take. It was fun to experiment with our format and play with what we could do with audio storytelling!

2015

2015 was a year of big events for us. In January, we hosted our very first live show at the V&A museum. Fans volunteered to be made up into gruesome zombies, or to play Runner 5 and be chased around one of the galleries, acting out a mission written specially for the night.

The biggest change came with the release of Season 4. Apps had changed a lot since 2012 when we first released Zombies, Run!. There was more competition than ever, and freemium apps had become the norm. The change to having a subscription system allowed us to make Zombies, Run! our focus, and also to enact a few other plans.

Our very first Virtual Race also made its debut in October 2015! This was much more limited in scope than our current race, but the enthusiasm for our Runners 5 was undeniable, and that spurred us on and the races have become a fixture of our calendar with the eighth virtual race coming up.

2016

By 2016 we’d settled into our season release format, and turned our sights to other projects. 2016 saw the release of the Zombies, Run! Book and our audio drama ‘The Way of All Flesh’, a prequel to the main story which contains a few familiar voices.

We also launched the Kickstarter for our very own board game! While we had a prototype ready to go, the Kickstarter let us go into production with it, including creating a fully voiced companion app. This was finally brought to fruition in late 2017 when we received the final copies of the game, and were able to launch it at long last!

The Future

We’ve settled into our groove since then, producing two races a year, alongside a full length season of Zombies, Run!. While we might have been a little quieter, that doesn’t mean that we’ve been slacking. As always we’ve been working in the background to make improvements to the app and to add a few new features such as our Statistics screen. We’ve also been able to add support for the app on Apple Watch and Android Wear, and late 2018 saw us introduce Siri integration to Zombies, Run! on iOS, letting people really ‘raise the gates’ at the start of a mission.

And we’ve definitely been thinking about the future. Next month, we’re launching Season 8 of Zombies, Run! alongside our 8.0 update to the app – and our latest big addition, ‘New Adventures’. Stay tuned…

Help beta test Zombies, Run! 8.0

We’re getting ready to roll out our latest huge update to ZR next month, and we’d like you to help make as it good as it can be by joining our beta test groups. It’s easy and fun and you get to check out all the latest features early – although because these are pre-release versions, there is a chance the apps could be a little less stable than usual!

We’re keen to hear your feedback about anything unexpected you discover while using the beta version of the app – just email us at support@zombiesrungame.com with your phone model and app version!

Photo by Steven Lelham on Unsplash

How We Make Virtual Race ARGs

When we made our first Virtual Race for Zombies, Run! – a race you can run anywhere in the world, at a time and speed of your choice – we knew we wanted to do more than a fancy medal and certificate. Our races would be different: not just a distance to cover, not even just an action-packed story, but a whole event building up to the race itself.

And so, just like Zombies, Run!, our races combine the physical and digital worlds. All entrants get a race pack including briefing materials, a medal, and a certificate, and now on top of that we add a live story that unfolds in the weeks leading up to the race, via email, phone numbers, websites, and two training missions that help set the stage. It’s a bit like the Alternate Reality Games (ARGs) that we used to make at Six to Start – games that take place in all sorts of different media at the same time.

With each successive race, our ambition has grown. There’s only so much story you can convey in the 30-60 minutes it might take to run 5K or 10K, but by expanding the story beyond the race itself, we can make the whole experience much more exciting. That’s how we’ve gone from our first race being a straightforward single 5K/10K “mission”, to our latest races becoming multi-week, multimedia events.

We don’t expect all entrants will scour every webpage and call every number in our ARGs, so we write the race scripts without assuming any background knowledge. But because we take so much care with the story, you definitely get more out of the race the more you read!

Here’s some of our favourite race ARGs and how we made them!

Fall 2016: Xia Hifa (VR3)

Our third virtual race takes place shortly after the zombie apocalypse: you’re infiltrating Xia-Hifa Biologics, a biotech company that developed a cure for a lethal flu virus called Junin-2 that’s now sweeping the country. With civilization and health services broken down, what might have been a dangerous flu is something that could off the remainder of humanity.

We designed the Xia-Hifa website with a modern, corporate design that tells you the breadth of their work, and also provides clues about their other projects, including the ANNIE AI that runs their operations – someone you might meet during the race.

We even created a phone number for the company (no longer active!), along with a little puzzle hidden in a corrupted map…

Spring 2017: European Rescue Force (VR4)

As a member of the elite European Rescue Force, tasked with handling nuclear, biological, chemical emergencies that local and national governments can’t. With your high-tech drones and exosuits, there’s no problem too big to solve – at least, not until you hear word of a new outbreak…

We went in a very different direction for the European Rescue Force (ERF) website – this was a rawer, more data-driven, and more dynamic website that updated every single day in the weeks running up to the race. We imagined the kind of dashboard that a real emergency service would use, and coupled it with phone calls and recordings from ERF operatives on the ground across Europe, to deliver a real sense of urgency.   

We always make sure the race T-shirt fits in with the theme of the race, and I personally love the design of the European Rescue Force shirt, although it does get me some odd looks when I run around Edinburgh wearing it!

European Rescue Force “Rescue 5” race t-shirt

Halloween 2017 (VR7)

This was our first official “Halloween” race and we decided to go with a non-canonical “Treehouse of Horror”-style story, where anyone could die! Since it’s set in Abel Township, well after the apocalypse, we didn’t think it’d make much sense to have a proper website. Instead, we imagined our favorite Abel Township residents gossipping about the upcoming Halloween party via the low-tech Rofflenet forum.

Luckily enough, we had already turned Rofflenet into a ‘real’ forum for all virtual race entrants so it was easy to put the discussions online!

Part of the backstory for this race was an unusual “Demons and Darkness” game – you can still call up the fictional hints line we made for it!

+1 205 791 7088 (US)
+44 20 7183 8664 (UK)

Tomorrow Island: Halloween 2018 (VR7)

Welcome to Tomorrow Island: The Resort of the Future! It’s your mission to travel to this mysterious theme park for billionaires filled with genetically-engineered creatures, and retrieve the high-tech PRISER device that could help feed humanity. Yes, it’s Jurassic Park meets Westworld meets zombies!

We created a luxurious-but-creepy website, Discover Tomorrow Island, complete with a map and children’s introduction to the theme park. This creepiness extended to the colouring book we included in all race packs, which was a fun way to convey just how strange the genetically-altered creatures were. We aren’t talking about your garden-variety dinosaurs here!

We spend a surprising amount of time trying to figure out the best way to make race shirts interesting, and I love how we weaved the “keyshirt” directly into the Tomorrow Island story this time!

What’s next?

Our Spring 2019 Virtual Race, Train to Oban, is on sale now and we have a brand new ARG website for the New Oban Express: the world’s fastest train, travelling from London to the technological utopia of New Oban in just two hours.

The world’s fastest train. One infected zombie. A two hour journey. Your mission? Survive.

Not only that, but all entrants get a fold-out leaflet and train map showing you exactly what you might encounter along the very, very long train. I wonder how that might come in useful during the race…?

We’re also thinking about how we can use ARG storytelling techniques for Zombies, Run! more broadly – in other words, not just for virtual races. Stay tuned!

Adrian’s Running Tips

You’d think that the people who designed Zombies, Run! would be life-long runners, but nothing could be further from the truth. I used to hate running! The worst part of school for me was the weekly cross-country run, where I’d never fail to get a stitch. The entire reason I wanted to make a running game was to make it more fun and less painful.

These days, I run a lot more, and even better, I enjoy it! But I know what it was like to drag myself outside for a run, and so here are my tips for making running more fun. This isn’t a guide about how to get fast – it’s about how to make running a habit!

  • Make it as easy for yourself to go for a run as you can. Lay out your clothes and trainers the night before, or in the morning, so you can get ready at a moment’s notice. This is particularly important for places that have changeable weather!
  • You should be prepared to run every day but you should also ensure you build in time to rest. How does that work? Well, if you plan to run, say, 3-5 times a week, then it’s easy to come up with an excuse for why you aren’t going to run today (it’s cold, you’re a bit tired) and why you’ll run tomorrow instead. But the more you do this, the more likely you don’t hit five runs in a week (or even three runs). So if you can get into the mentality that you can run every day, you’re more likely to hit your goals.
  • At the same time, don’t obsess about distance and steps and calories. Running isn’t an exact science and something is always better than nothing. You might think that a 15 minute run isn’t as ‘good’ as a 30 minute run, but it’s a heck of a lot better than a zero minute run.
  • If it hurts, stop running. Especially your joints.
  • The great thing about running is that it’s one of the cheapest forms of exercise. You don’t need fancy T-shirts or socks. The one thing I’d suggest you spend money on is getting good shoes. Try to find a dedicated running shoe store to get some advice; many of them have treadmills and cameras to analyse your gait.
  • Don’t overdo it. Pushing yourself too far is counterproductive. The only times I’ve really hurt myself while running with sprained ankles or falls was when I was tired or on the brink of illness and went for a run anyway because I “had” to.
  • When it’s cold, it’s tempting to put on too many clothes, which can make you overheat. The right amount of clothes is different for each person, but I find that wearing gloves can make a huge difference on a chilly day, and can save me from having to put on a hoodie top that’d otherwise slow me down.
  • Move at a pace you feel comfortable with. Sometimes a slow jog or walk is the best. As they say, anything faster than a slow shamble will get you ahead of the zombies. But at the same time, if you feel like you have the energy, don’t be afraid to run or sprint!
  • I always start my mission and playlist before I open the door. It means I can get out of the gates fast!
My daily 7KM route around Holyrood Park and Arthur’s Seat in Edinburgh

Zombies, Run! and Fanworks

By Zalia

It might sound odd to say that it was fanworks that got me into using a fitness app. Fan fiction and fan art are not the first thing that spring to mind when you think about fitness, even if plenty of fitness apps have dedicated communities. But fanworks are what got me into Zombies, Run!, and what kept me engaged during the long dark waits for the next season.

Zombies, Run! stands out because of its ability to serve both the fitness and fandom communities, allowing a level of crossover that is hard to find elsewhere. A thrilling narrative combined with a solid running app means it’s easy to find stories of people who were drawn in by the story finding themselves signing up for marathons, or hardcore runners suddenly feeling the need to share artwork of their own Runner 5.

image

You see this crossover in the Unoffical Zombies, Run! Facebook group. This fan-run community skews towards the fitness side of things; runners will find plenty of posts containing advice, people’s personal bests, and information about upcoming races. But it’s impossible to scroll through more than a few posts without stumbling across another side of fandom. Rubbing shoulders with a post about a runner’s first 5K will be someone asking whether a character from Zombies, Run! would approve of their running route. Underneath a happy photo of new running shoes, you’ll find someone’s post of ‘Notes Found on Abel Township’s Corkboard’. Artwork of characters, custom Zombies, Run! Playlists, themed medal holders – there’s a strong streak of creativity and engagement on display.

The fanworks-to-fitness ratio skews the other way when it comes to the other bastion of Zombies, Run! fandom: Tumblr. It’s hard to say exactly how much fanwork there is on Tumblr. The Unofficial Fanwork Archive which recorded everything from 2012 to 2016 has over 2500 links, so there could easily be over 4000 individual fanworks by now.

While most fanwork posts on the Facebook group tend to focus on a personal experience of being Runner 5, the Tumblr fandom delves into the world of Zombies, Run! in a different way. Runner 5 is still the most featured character in fanworks (inevitable with their status as the main ‘character’) but there is far more content starring the rest of the cast. For example, the characters who host Radio Abel – Jack and Eugene – each have nearly as many appearances in fanwork as Runner 5. There are plenty of fanworks which don’t include Runner 5 at all!

The fanworks cover a huge range of topics. You can see art that illustrates a scene from the app, or read about a world where Maxine and Sam are college students… or jaeger pilots in Pacific Rim. And far from being a solitary undertaking, the fandom has organised special events that have built a strong community and enduring friendships. For example, the Iron Zombies challenge, hosted on chat rooms, gave participants 90 minutes to create something based on a series of prompts, or to sit back and cheer on other people as they raced against the timer. Exchanges, such as the Secret Santa, are meticulously organised, with hours of work going into making sure participants are matched up.

Fandom’s creativity has not gone unnoticed! In the past, Six to Start have drawn from this talented pool – artist Kascha Sweeney drew fan art before becoming the company’s official artist, and a writer on Seasons 2-4, Andrea Klassen, wrote some exceptional Zombies, Run! Fan fiction.

image

And it isn’t restricted to fiction and art. The fantastic fan podcast, ‘Podcast Detected’, which I was involved with early on, has been running since 2014. It’s an eclectic mix of in-depth discussions, mission reviews, and the app’s place in a wider fandom community. Some episodes include interviews with fans, and with the cast and crew of the app itself. They’ve even recorded at a few special live events.

The NineWorlds Geekfest convention played host to Zombies, Run! panels for several years and featured writers, actors, and production staff. I have a special fondness for these since I was involved in organising them, just from love of the app. Attendees had the chance to hear stories from the soundbooth, the writers’ thoughts about what they’d like to do in future, and ask questions about the creation of the app. These and other meetups, such as the Zombies, Run! Live event in 2015, have provided a great opportunity for fans and creators to come together to celebrate the app and the fandom that they’ve created.

With so much on offer in the Zombies, Run! fan community, it’s easy to see why people keep coming back season after season. The winter blues can make it hard to even consider running at times, but the strong and creative community built up around Zombies, Run! is what keeps me waiting for the next time the gates of Abel Township are raised.

Here’s a list of places you can check out Zombies, Run! Fanworks: 

What are your favourite fanworks? Let us know on Twitter @zombiesrungame, or in the comments below!