July 2013 Community round-up

Time for another community round-up, where we take a look at the impressive and varied work of the prolific Zombies, Run! community.

If you have anything to submit for the next Zombies, Run! Community Round-up, feel free to send it over to press@zombiesrungame.com and we’ll be sure to include it in the next edition.

Delicious

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If you’re looking for Zombies, Run! fan-fiction, the unofficial Zombies, Run! Delicious page should be your first port of call. Run by super-fan FacingTheNorthWind, it is a collection of pretty much every piece of fan-fiction and fan-art produced to date. Which is a huge amount. Definitely one to check out, if you’re into Zombies, Run! and alternate universes in which the inhabitants of Abel all go to the same university. And there are no zombies. For example.

Texts From Last Mission

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The Texts From Last Night phenomenon enters the Zombies, Run! universe. With art by TheWonderSmith and texts chosen by FairyTalesAndFoolishness, this is a frequently updated blog showing what life could be like in Abel when there’s no-one in the comms shack. 

Fan trailer and Radio Play

Conor Hughes sent in this excellent fan-made recreation of the first mission of Zombies, Run! There’s a radio play version, which features the first two chapters of the very first mission of the game, as well as a live-action video reconstruction of the second chapter. Both worth checking out!

Zombies, Run! Sydney Meetup

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We received word of a real life, actual Zombies, Run! fan meetup that took place in Sydney, Australia. This has been documented on FacingTheNorthWind’s Tumblr Blog and, we believe, there are plans for more in the near future. So, if you’re interested in attending one of these unofficial meetups, it might be worth giving FacingTheNorthWind a follow.

Have you had a Zombies, Run! fan meetup? Are you planning one? Let us know by emailing us at press@zombiesrungame.com and we can help spread the word!

Fan competition winners

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In case you missed the conclusion of our Zombies, Run! Fan Competition earlier this year, we created a page showcasing all of the winners, as well as a bunch of runner ups. We had so many amazing entries, we wanted to show off how creative our community is.

Testimonials

Finally, don’t forget that our Testimonials page is now open and shows the huge amount of feedback we’ve had from fans about Zombies, Run!

Six to Start at Nine Worlds GeekFest

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Will you be attending Nine Worlds GeekFest in August? In case you’re unaware, it’s a London-based convention focused on all things geeky. From board games and video games to sci-fi and fantasy books, TV shows and movies. The best part? Some of the Zombies, Run! team will be speaking there!

There are three panels featuring Zombies, Run! team members and they all take place on Sunday, August 11. Firstly, Indie War Stories features the CEO of Six to Start, Adrian Hon, and centers around what life as an indie developer is like. Expect tips and tricks for budding indie devs from Adrian and his co-panelists.

Next up is our lead developer, Alex Macmillan, who will be speaking on the Disabilities In Games panel, during which he will discuss how disabilities are represented in the industry, as well as how developers can take measures to make sure their games are as accessible as possible.

Finally, Zombies, Run! co-writer Rebecca Levene will be on the Race In Games panel and will be discussing diversity within the medium, with a particular focus on how race is represented in games.

For more info on these panels, and the Nine Worlds GeekFest convention as a whole, make sure you check out the official website. We hope you’ll join us for what should be a great event! If you make it to any of the panels above, don’t be shy; come and say hello! We’d love to meet you.

Miss the live Zombies, Run! writers Q&A? Watch it here!

Did you miss our Zombies, Run! writers Q&A, featuring lead writer Naomi Alderman and co-writer Rebecca Levene? Fear not, you can watch the full, unedited video (yes, including the obligatory “how do I turn this thing off?” at the end) on YouTube. We’ve embedded it above, so you don’t even have to steer your browser to a new page. Aren’t we kind?

We had a great time running this live Q&A for you and we hope to have more in the future. Not just with the writing team, but other members of the Zombies, Run! team coming to talk to you about the future of the game and Six to Start. A big thanks to everyone who attended the live hangout and sent in questions. We hope you had as much fun with it as we did!

Zombies, Run! Season Pass Summer Sale!

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We’re celebrating the sunny British weather (as short-lived as it no doubt will be) with a Zombies, Run! Season Pass Summer Sale! All three Season Passes are available for half-price until Monday, July 15. Yes, even if the weather takes another turn for the rainy.

If you’re new to the game, this is the perfect opportunity to gain access to 30 already-released missions, plus another 30+ which we’ll be releasing on a weekly basis starting from Wednesday, July 30.

  • Season Pass: Now $1.99 (usually $3.99): Includes 40+ Season 2 Story Missions

  • Season Pass Plus: Now $3.99 (usually $7.99): Includes 60+ S2 Story Missions and Sidequests

  • Sidequest Pass: Now $2.99 (usually $5.99): Includes 20+ S2 Sidequests

So far, Season 2 has been packed full of great missions. From the profoundly epic, to the intimately daft. We’ve even had Margaret Atwood make a special guest appearance. As you need more incentive, completing certain missions will unlock new buildings and amenities for your Township. This will continue as we enter the second half of Season 2 in late July.

Just in case you haven’t bought Zombies, Run! yet, you can grab it from the Apple App Store and the Google Play Store via the links below:

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*Image via webdesignhot.com

Introducing the ZombieLink Social beta and Achievements

The Zombies, Run! website just got a whole lot better. We’ve added social features and redesigned your profile to improve your ZombieLink experience. At the moment all of this is available as part of an opt-in open beta. As a result, there may still be some bugs which we’re ironing out, but we wanted to get these features into your hands as quickly as possible.

In order to gain access to ZombieLink Social, simply head on over to the beta website (beta.zombiesrungame.com) and login as normal. As a beta tester, we would be very grateful if you could report any issues you find with the new website to us directly to us at support@zombiesrungame.com.

Social Features

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Signing in to ZombieLink, you’ll notice a new sidebar on the left hand side. This is the News Bar and, as well as displaying the latest news from the Zombies, Run! Blog, will also be populated with the activity of other Zombies, Run! users who you follow. That’s right, interacting with your friends (and enemies) is no longer restricted to stalking their ZombieLink profile pages, now you can follow people and let their latest run records come directly to you.

To follow someone, you will need to visit their ZombieLink profile through the Zombies, Run! beta website. You will see a “Follow” button under their name, as shown above. Visiting another player’s ZombieLink profile through the normal Zombies, Run! website will not work, so if you’re having problems make sure you’re on the right version of the site!

The URL to the user’s profile should look like this: https://beta.zombiesrungame.com/adrian/

 

New Profile Page

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We’ve also given your ZombieLink profile page a drastic makeover. We’ve managed to fit a lot more run information on your profile page, while simultaneously making everything clearer at a glance. At the top you’ll notice a spotlight view of your latest run, alongside a thumbnail of your actual base.

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Top level stats are also shown here, displaying a total number of runs as well as the total distance, time and the number of supplies you have collected since you began playing the game. You’ll also notice horizontal bars underneath several of these stats, which indicate how they stack against your other runs.

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The coloured arrows in the “Pace” column of your run table indicate which runs are above and below your average pace. Depending on the intensity of the colour, you can quickly see which of your runs feature your best and worst pace. A bright red arrow, for example, means this run is well below your average, while a light green arrow means it’s slightly above average.

The idea of this redesign is to make it easy to see at a glance which of your runs are interesting and out of the ordinary. We think this helps everyone and is an innovative way of displaying your information.

Click that “Edit” button at the top of your run table and you can edit distances, share preferences and visibility options right on the profile page, as well as deleting any superfluous run logs you may have accidentally created. We’ve improved the visibility options, too. It’s now much harder to accidentally hide runs, as well as easier to make them visible again if you need to.

This is all the first step towards our ZombieLink Social vision.

 

Achievements

The next step is something that we think you’ll all be very excited about. We’re introducing a full achievement system into ZombieLink. If you’re unfamiliar with such a thing, this means that by completing in-game tasks or reaching certain milestones, you’ll be rewarded with a badge for your profile which you can show off to your friends.

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We have a huge array of achievements planned, ranging from the simple (collect 100 supplies) right through to some which are much more difficult (run more than 20k in one run). We’ll also have some properly hardcore achievements for the completionists out there, such as one which requires you to run for a total of 1000 miles.

Achievements will be available soon and we’ll be letting you guys know as soon as we have more information and/or a solid release date for that. Don’t worry, you’ll be receiving any achievements you’re due retroactively, so you won’t need to start from scratch again. We’re not masochists.

 

Your Zombies, Run! Stories

Finally, you may recall the Zombies, Run! Fan Survey which we set up recently. There were a frankly insane number of people who submitted their Zombies, Run! stories to us and we’ve managed to collate the majority into a ludicrously long testimonial page. Check it out and see what your fellow Zombies, Run! players are saying about the game!

To everyone who did submit something, thank you so much. We really appreciate the time you’ve taken to write to us about how the game has benefited you. We’re humbled and proud to have such a passionate fanbase and we’re working hard to bring you more of the content you deserve.

Latest Zombies, Run! Android update adds Race Missions

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We’ve just updated the Android version of Zombies, Run! to include Race Missions! These six missions take place towards the end of Season 1 and provide more background towards the story about New Canton and Van Ark.

The first three Race Missions (a 5k, 10k and 20k mission) are free, while the second batch of three (another 5k, 10k and 20k mission) are just $1.99 for the pack.

These missions work a little differently from classic Zombies, Run! missions. They’re distance based, so story clips will only play once you’ve travelled a set distance. For accelerometer users, we have included a couple of options for us to estimate your distance, even on a treadmill, so you won’t be left out.

We have also added the ability to build add-ons in your base. This will let you upgrade your buildings by building specific new items, giving you a one-time increase in base stats.

There will be more news coming soon about updates to Zombies, Run! and ZombieLink, so keep an eye out for that. And don’t forget to join us tomorrow for our live Q&A with the Zombies, Run! writers!

Join our live Zombies, Run! Q&A on July 3rd

Our live Q&A with Naomi Alderman and Rebecca Levene (lead writer and co-writer on Zombies, Run!, respectively) is just a few days away! We’re getting everything prepared behind the scenes here so that we can make our first Google Hangout broadcast as memorable as possible.

To participate in the Hangout, follow the Zombies, Run! Google+ page in your Circles and you’ll be notified when we begin the broadcast at 6pm London time. If you’re not a Google+ user, you can still visit the Zombies, Run! Google+ page and watch the broadcast live.

We’ll be announcing extra details on Twitter and Facebook, so make sure you’re following us on these to be kept up to date in case things change.

Don’t worry if you miss it because we’ll have a YouTube recording available shortly after the broadcast goes live.

Send us your Questions

One thing we need from you is a selection of questions for us to ask during the broadcast. So, if you have anything you want to ask Naomi and Rebecca, you can let us know by shooting us an email to support@zombiesrungame.com with the subject line “Zombies, Run! writers Q&A” and we’ll collect the best ones together to use on the day.

This is a great opportunity to ask about the writing process for Zombies, Run!, as well as writing in general, storytelling in games and the plot and characters of the Zombies, Run! universe.

We’ll also be taking live questions from Twitter – use the hashtag #zrstory so we can see it!

New Zombies, Run! merchandise available at Teespring

Zombies, Run! is returning to its crowdfunding roots today. No, we’re not funding a new app! On the back of ongoing requests from fans for new T-shirt designs, we’re revealing a couple of new additions to our merch selection.

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A new, limited-edition “Runner 5: Semper Currans” T-shirt, bearing the game’s iconic zombie hands as well as the motto “Semper Currans” (“always running”) is available in both black and red, in unisex and women’s fits.

We’re also very pleased to be offering a much-requested new type of clothing:

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Our Radio Abel hoodies (both with or without a zip, depending on your preference) proudly display the Radio Abel logo on the front and back and are available in grey and blue.

You can grab these new designs over at Teespring, the crowdfunding T-shirt site. If you’re interested, make sure you grab one soon, as they are available only until July 18th. After that, they’re gone for good, so make sure you take advantage of this limited time offer.

Shipping costs become much more reasonable the more shirts you buy, so there’s an added incentive to purchase more than one. Other than making us happy, of course.

Join us for a live Q&A on July 3rd

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Today marks the start of the Zombies, Run! 2 mid-season hiatus, which means we won’t be releasing any more missions until July 31st. When we come back we’ll have dozens more missions for you to enjoy, but in the meantime we’ve got a lot of cool stuff to share with you:

One of these, which we’re very excited about, is a live Q&A about the Zombies, Run! story with lead writer Naomi Alderman and co-writer Rebecca Levene. This will be taking place on July 3rd (time currently TBC, but probably around 6pm UK time / 1pm Eastern / 10am Pacific) and will happen via a Google Hangout on that day. Don’t worry if you can’t attend, we’ll be recording it and posting it online for everyone to enjoy.

This is an experiment of sorts, so if this goes well expect to see more live video and audio content from the team at Six to Start. As we approach July 3rd we’ll be giving you an opportunity to submit your own questions via Tumblr and Twitter for our esteemed guests (as well as asking questions live during the Hangout!).

Until then, we hope you enjoy the latest episodes of Zombies, Run! Season 2. Be sure to let us know what you think of our mid-season finale.

Zombies, Run! 5k Training update now available for Android

A quick note to let you guys know that we’ve now released an update for Zombies, Run! 5k Training on Android. This version fixes a few issues and UI problems that we’ve been receiving feedback about recently.

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 Here are the full patch notes:

  • All workouts are now available from the start.
  • Various problems that could cause the app to crash have been fixed.
  • In response to player feedback, we’ve increased the volume of workout instructions.
  • Synchronisation with ZombieLink is now automatic.
  • We fixed a bug that caused workouts to run significantly slower on some devices.
  • Improved workout timings and instructions.

There is also an update for Zombies, Run! 5k Training for iOS in the works which will have similar improvements. We’re hoping to have this available soon. We’ll have more information on that once it’s released.

Don’t forget to take part in our survey if you haven’t yet. Just follow this link and let us know what you think of Zombies, Run!