New Zombies, Run! merchandise available at Teespring

Zombies, Run! is returning to its crowdfunding roots today. No, we’re not funding a new app! On the back of ongoing requests from fans for new T-shirt designs, we’re revealing a couple of new additions to our merch selection.

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A new, limited-edition “Runner 5: Semper Currans” T-shirt, bearing the game’s iconic zombie hands as well as the motto “Semper Currans” (“always running”) is available in both black and red, in unisex and women’s fits.

We’re also very pleased to be offering a much-requested new type of clothing:

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Our Radio Abel hoodies (both with or without a zip, depending on your preference) proudly display the Radio Abel logo on the front and back and are available in grey and blue.

You can grab these new designs over at Teespring, the crowdfunding T-shirt site. If you’re interested, make sure you grab one soon, as they are available only until July 18th. After that, they’re gone for good, so make sure you take advantage of this limited time offer.

Shipping costs become much more reasonable the more shirts you buy, so there’s an added incentive to purchase more than one. Other than making us happy, of course.

Join us for a live Q&A on July 3rd

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Today marks the start of the Zombies, Run! 2 mid-season hiatus, which means we won’t be releasing any more missions until July 31st. When we come back we’ll have dozens more missions for you to enjoy, but in the meantime we’ve got a lot of cool stuff to share with you:

One of these, which we’re very excited about, is a live Q&A about the Zombies, Run! story with lead writer Naomi Alderman and co-writer Rebecca Levene. This will be taking place on July 3rd (time currently TBC, but probably around 6pm UK time / 1pm Eastern / 10am Pacific) and will happen via a Google Hangout on that day. Don’t worry if you can’t attend, we’ll be recording it and posting it online for everyone to enjoy.

This is an experiment of sorts, so if this goes well expect to see more live video and audio content from the team at Six to Start. As we approach July 3rd we’ll be giving you an opportunity to submit your own questions via Tumblr and Twitter for our esteemed guests (as well as asking questions live during the Hangout!).

Until then, we hope you enjoy the latest episodes of Zombies, Run! Season 2. Be sure to let us know what you think of our mid-season finale.

Zombies, Run! 5k Training update now available for Android

A quick note to let you guys know that we’ve now released an update for Zombies, Run! 5k Training on Android. This version fixes a few issues and UI problems that we’ve been receiving feedback about recently.

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 Here are the full patch notes:

  • All workouts are now available from the start.
  • Various problems that could cause the app to crash have been fixed.
  • In response to player feedback, we’ve increased the volume of workout instructions.
  • Synchronisation with ZombieLink is now automatic.
  • We fixed a bug that caused workouts to run significantly slower on some devices.
  • Improved workout timings and instructions.

There is also an update for Zombies, Run! 5k Training for iOS in the works which will have similar improvements. We’re hoping to have this available soon. We’ll have more information on that once it’s released.

Don’t forget to take part in our survey if you haven’t yet. Just follow this link and let us know what you think of Zombies, Run!

Tell us your Zombies, Run! Story!

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We know that Zombies, Run! has an incredibly strong community and we’re looking to put together a Testimonials page on the official website to spread the word about how much you guys love the game. We’d love it if you could take a few minutes to fill in our short survey with as many details as you are willing to provide, as well as your thoughts on the game and the Zombies, Run! story.

We’ll be closing the survey on Tuesday June 11th, so you have until then to let us know your thoughts!

We also want to put together a compilation video, so we’re welcoming any and all fan video submissions, too. This could be in vlog form, in which you tell us your favourite things about Zombies, Run!, or maybe something more similar to the great fan videos (such as this one and this one) which are set in the Zombies, Run! universe. The brief is open! As long as it’s from a fan and involves Zombies, Run! in some way, we want to see it.

Please upload your videos to YouTube and tag them “myzombiesrunstory” and we’ll find it.

To be clear, we’re not looking for “reviews” of the game. Just tell us what you think, what you’ve enjoyed and any interesting Zombies, Run! experiences that you have.

This won’t just benefit Six to Start. For each video we receive which is more than a minute long, we will be donating $3 to charity, so you’ll be doing two nice things at once!

Everyone here at Six to Start loves hearing your feedback, so we’re very much looking forward to seeing what you guys have to say.

*Photo credit: Flickr user Goat Karma 

What’s next for Zombies, Run! 2?

Since the launch of Zombies, Run! 2, we at Six to Start have continued to work hard on the game. We’re producing bug fixes, feature updates and more for not only the iOS and Android versions of the game, but ZombieLink too.

To start off, we’ve released ZombieLink Mission pages today. This is a huge update to ZombieLink, which allows you to track which missions you’ve completed and view detailed information for each one. On each mission page you’ll not only see your related run logs and a description of each individual story clip, but you’ll be able to listen back to them, too. And by default, we’re hiding spoilers so you won’t see details from missions you haven’t played.

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We’re really pleased to deliver such a regularly requested feature. Be aware, though – you can only hear clips from missions you’ve previously completed.

Visit the Missions pages (you need to be logged in)

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We’ve also released an update for the Android version of Zombies, Run! 2 today. This includes a bunch of bug fixes, as well as the highly anticipated re-introduction of Radio Mode. So if you’ve already rushed through all the story missions and sidequests which have been released so far, you can jump straight to Radio Mode on your next run. Next on the list are Race Missions, which we’ll be adding to the Android version of the game as soon as we can.

We’re not going to run out of new stuff to add to either the iOS or Android versions of Zombies, Run! 2 anytime soon. As well as bug fixes and tweaks, we’ve got plans to improve the base builder even further, plus some other secret stuff which we can’t discuss quite yet. We’ll also be adding supply missions and the codex back to the game, so look out for all that in the coming months!

The first Zombies, Run! 2 mission pack is out now!

We can’t believe it’s already been two weeks since Zombies, Run! 2 was launched – which means it’s time to release the first Season 2 mission pack. Two new story missions are now available along with a new sidequest!

We’re not going to spoil the story missions, but we thought you’d be excited to know that this new sidequest features legendary Canadian author Margaret Atwood. Yes, it’s really her!

Not only did she come to the Six to Start offices to record her part in the mission, but she also co-wrote it with our lead writer, Naomi Alderman. Look! Here’s a photo of Margaret Atwood with Naomi and our director, Matt Wieteska, in our recording sound booth:

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In order to get hold of these new missions, you’ll need to grab a Season Pass. Only want the Margaret Atwood side mission? Grab the Sidequest Pass. Want all three? You’ll need to purchase the Season Pass Plus. These will let you download some or all of the new missions released every Wednesday.

Speaking of which, we’re finalising our release schedule and wanted to let you know that there will be a 4-6 week mid-season break after the release of Story Mission 20, around the end of June. This is due to the way we have written and recorded the missions. We know we’re asking a lot of you by releasing three new missions a week (that’s a lot of running!), so this should also give people a chance to catch up.

Note: If you can’t see the new missions, you may need to force-close and re-open the app, or restart your device.

Zombies, Run! Fan Competition results

We’re ready to reveal the winners of the Zombies, Run! Fan Competition. There were loads of great entries for all the categories and we’re thrilled and incredibly impressed that the Zombies, Run! community so passionate and talented! Choosing winners was a tough job. So much so that we’ve awarded a third place award for all categories, which we’ll be arranging prizes for in the near future.

So head on over to our Competition Winners page and check out who’s won. A huge thanks to everyone who took part and congratulations to all of our winners. We hope to see you all again when the next competition rolls around!

Winners: We will be in touch with you next week regarding prizes and more!

Some Zombies, Run! 2 clarifications

We’re seeing some questions about a few of the features and changes that have come with Zombies, Run! 2, so we’ve come bearing advice which should hopefully clear up any problems you’re having.

  • Season 1 Base

We’ve heard from some players who are upset about losing their base progress when upgrading the app. Unfortunately, it seems we haven’t made it clear enough that the Season 2 base builder replaces and upgrades the Season 1 base. There are a few reasons that we’ve done this, not least of which being the fact that it fits with what we’re doing with the game’s story. It’s also allowed us to really improve the entire base builder, making it far more fun and involving. This means that Season 1 bases will no longer be accessible or upgradeable from the app once you’ve updated to Zombies, Run! 2.

You can revisit your Season 1 base on ZombieLink, by heading to your Base tab and clicking “View Season One Base” in the bottom right hand corner of the screen.

  • Season 1 Missions

All of the original Season 1 story missions are still in Zombies, Run! 2 and have been unlocked so they’re playable at any time on both platforms.

On iOS, you can find Season 1 by swiping left or right on the Missions screen.. Check the top of the mission list screen to see which category of missions you are currently exploring.

On Android, you can find Season 1 by viewing the Missions screen, tapping on the top left button saying “Season 2” (it has a little triangle in the bottom right corner) and choosing “Season 1” from the drop down menu.

  • Season 1 Progress

On loading Zombies, Run! 2 on iOS, it may appear that your Season 1 mission progress has been lost. Unfortunately, this is due to a bug in the current version – we’re very sorry about it and it will be fixed in the very next update.

However, your run logs still exist, and you can find them in the “Run Logs” section of the “More” screen as well as on ZombieLink. We know that your data is precious and we’ve made sure that none of your run stats have been lost between Zombies, Run! and Zombies, Run! 2 (this applies to iOS and Android).

  • Radio Mode and Supply Missions

Some of you have noticed that Radio Mode runs and Supply Missions have been removed from Zombies, Run! 2. This was necessary in order to accelerate development, but we plan on adding these back into the game as soon as we can.

  • Android Bugs

We will be releasing a hotfix for Android within the next 24 hours that will address a number of bugs and crashing issues – please sit tight. We’re sorry about the crashes – we tested the game on a large number of Android devices before launch, but there are many more out there that would could not test on.

  • ZombieLink and Syncing Issues

Due to the extremely heavy demand caused by everyone upgrading at the same time, our servers were unacceptably slow yesterday. We’ve been improving their performance today and we’ve also provisioned a new server that should speed up loading times. Finally, we have fixed a server bug that caused crashes on some devices.

We are working hard on fixing bugs and adding in features (new and old) over the coming weeks. So expect to see regular app updates in the near future as we strive to get Zombies, Run! 2 up to the level of perfection that you deserve.

Zombies, Run! 2 is out now!

That’s it. Time’s up. Pencils down. We’ve handed our paper to the invigilator. Zombies, Run! 2 is now finished and has been delivered to both Apple and Google for release. You can now (yes, this very second) head on over to the iOS App Store and the Google Play Store and get your hands on the follow-up to last year’s best selling narrative fitness game.

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If you already own Zombies, Run! then you just need to head to the appropriate digital store and update to the newest version. Goodbye old logo, goodbye old Abel. It’s on to a brave® new(er) world from here. Seven brand new missions await you.

To celebrate the launch of Zombies, Run! 2, Season Passes will be available at half price for this week. These give you access to all the forthcoming missions we have planned for Season 2 as and when they become available and come in three flavours.

  • Season Pass (includes all Season 2 Story Missions) – $1.99 (usually $3.99)
  • Season Pass Plus (includes all Season 2 Story Missions and Sidequests) – $4.99 (usually $7.99)
  • Sidequest Pass (includes all Season 2 Sidequests) – $2.99 (usually $5.99)

We eagerly await your feedback, so please get in touch and let us know what you think. We hope you’ll enjoy all the improvements we’ve made to the game in Zombies, Run! 2. It doesn’t end there, though; we’ll be making further improvements and updates in the coming months. Not to mention the dozens of new missions we’ll be releasing on a weekly basis from the week beginning April 29th.

So check out our awesome launch trailer at the top of this post and head out for a run or two to find out what really happened after the zombie attack on Abel. Just make sure you stay safe out there. The stakes have never been higher.

Launch day is almost upon us! …But then what?

The wait is almost over! Zombies, Run! 2 is just a matter of days away. Hours, really. Yes, we’re still on track to release on both iOS and Android on April 16th. We promised to keep you updated if anything changes and, thankfully, nothing has.

In case you didn’t see our previous post on the subject, Zombies, Run! 2 will be an update to your current Zombies, Run! app. Which means that if you already own Zombies, Run! you won’t have to purchase Zombies, Run! 2; you already have it!

This update includes seven missions from Season 2 – four story missions and three side missions. We know that some of you will blast through these quite quickly, but don’t worry. There’s plenty more where that came from!

The week of April 29th will mark the start of our weekly mission releases. We have over sixty missions in development right now which we’ll be making available at a rate of three a week. That’s two story missions and one side mission every week. All brand new. Buying a season pass will give you access to these as and when they become available.

Don’t worry, there’s no pressure to play them all as soon as they’re released. Once they’re out, they’re yours to play whenever you want.

So prepare yourselves, because if you thought Zombies, Run! Season One was intense, you ain’t seen nothing yet…