The zombie apocalypse has put a strain on vital public services. No more nipping down the shops to pick up a pint of milk, no guarantee of finding a safe place to lie down after a hard day. It’s a dangerous world out there!
So it’s good to know that Abel Township has all the essential services you’d expect from a thriving post-apocalyptic settlement. Today, we’ll take a tour around the most essential features of Abel Township.
Runners are the lifeblood of any post-apocalyptic settlement, but they couldn’t function effectively without someone watching over them. The Comms building is the nerve centre of Abel Township, handling Runner missions, sending messages between settlements, and of course, hosting Abel’s very own radio station! Whether it’s guiding people around hordes of the ravenous undead, or entertaining inhabitants with music and chat, the Comms building is essential in keeping Abel running.
The Communications building is available straight away in Zombies, Run!, but you’ll earn some extras like the encryption substation during Season 2.
Sure, going grey may be the biggest threat to health around these days, but that doesn’t mean that we’re all suddenly immune to normal bugs and injuries. When running is essential for survival, a sprained or broken ankle can be a death sentence – and then there’s the inconvenient fact that the Junin-2 strain of ‘flu is still around! The hospital at Abel has everything that you need to keep you in physical health; bandages, syringes, and even carefully managed antibiotics! Overseen by Dr. Maxine Myers, you know that you’re in good hands!
The Hospital is available immediately in Zombies, Run!, but you can expand the scope of treatment during Season by adding extras like the Psych Centre and the Zombie Research Unit.
Water Treatment Plant
It’s not the most glamorous place, but the Water Treatment Plant might well be one of the most important. These days, finding clean, safe water is much more of a chore than simply opening a tap. Water-borne illnesses are no joke: a mild stomach bug before the apocalypse could lead to your last night on Earth today. This treatment plant means you can trust what you’re drinking, and it’s helped lighten the load on the hospital.
The water treatment plant was introduced in Season 2 Mission 7 ‘Mummy’s Hand’, where you escape from a zombie infested mansion with a little help from Jack and Eugene.
There’s no getting around it: strolling to the shops for a packet of biscuits is a distant dream these days. While Abel certainly has an impressive stock of tins, after a while even peaches in syrup loses their appeal. So at Abel, you’ll find everything you need to keep a settlement on the go. Much of the land has been turned over to growing grain and vegetables, and residents can even look forward to a nice boiled egg every few days, courtesy of the chicken coops. Rumour has it that they’ll be expanding to orchards and even goats in the coming months!
Farms are available immediately in Zombies, Run!, but you can add some extras like grain silos and greenhouses during the course of Season 2.
Sometimes running away just isn’t an option, which is why Abel’s Armoury is an essential feature when it comes to staying alive. From cricket bats and noisemakers for dangerous Runner missions, to guns and explosives to keep the gates clear of the grey menace, Abel is well-stocked. But just owning the weapons doesn’t do much; Abel is backed up with a trained force to patrol the walls and keep an eye out for threats. You’ll be sleeping soundly in no time!
The Armoury is available right from the word go in Zombies, Run!, but you can make things even safer in Abel with add-ons like Heavy Weapons Storage during Season 2.